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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines / Traversing Mesh Components, Vertices, Faces, and Edges


Q3Mesh_NextVertexFace

You can use the Q3Mesh_NextVertexFace function to get the next face around a vertex, in a counterclockwise order.

TQ3MeshFace Q3Mesh_NextVertexFace (TQ3MeshIterator *iterator);
iterator
A pointer to a mesh iterator structure.
DESCRIPTION
The Q3Mesh_NextVertexFace function returns, as its function result, the next face counterclockwise in the iteration specified by the iterator parameter, which must have been filled in by a previous call to Q3Mesh_FirstVertexFace or Q3Mesh_NextVertexFace. If there are no more faces, this function returns NULL.


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© Apple Computer, Inc.
11 JUL 1996